using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("QuestDialogOnReceivedDbfRecord")]
	public class QuestDialogOnReceivedDbfRecord : DbfRecord
	{
		public int m_QuestDialogId => method_2<int>("m_QuestDialogId");

		public int m_PlayOrder => method_2<int>("m_PlayOrder");

		public string m_PrefabName => method_4("m_PrefabName");

		public string m_AudioName => method_4("m_AudioName");

		public bool m_AltBubblePosition => method_2<bool>("m_AltBubblePosition");

		public float m_WaitBefore => method_2<float>("m_WaitBefore");

		public float m_WaitAfter => method_2<float>("m_WaitAfter");

		public bool m_PersistPrefab => method_2<bool>("m_PersistPrefab");

		public int QuestDialogId => method_11<int>("get_QuestDialogId", Array.Empty<object>());

		public int PlayOrder => method_11<int>("get_PlayOrder", Array.Empty<object>());

		public string PrefabName => method_13("get_PrefabName");

		public string AudioName => method_13("get_AudioName");

		public bool AltBubblePosition => method_11<bool>("get_AltBubblePosition", Array.Empty<object>());

		public float WaitBefore => method_11<float>("get_WaitBefore", Array.Empty<object>());

		public float WaitAfter => method_11<float>("get_WaitAfter", Array.Empty<object>());

		public bool PersistPrefab => method_11<bool>("get_PersistPrefab", Array.Empty<object>());

		public QuestDialogOnReceivedDbfRecord(IntPtr address, string className)
			: base(address, className)
		{
		}

		public QuestDialogOnReceivedDbfRecord(IntPtr address)
			: this(address, "QuestDialogOnReceivedDbfRecord")
		{
		}

		public new void StripUnusedLocales()
		{
			method_8("StripUnusedLocales");
		}

		public void SetQuestDialogId(int v)
		{
			method_8("SetQuestDialogId", v);
		}

		public void SetPlayOrder(int v)
		{
			method_8("SetPlayOrder", v);
		}

		public void SetPrefabName(string v)
		{
			method_8("SetPrefabName", v);
		}

		public void SetAudioName(string v)
		{
			method_8("SetAudioName", v);
		}

		public void SetAltBubblePosition(bool v)
		{
			method_8("SetAltBubblePosition", v);
		}

		public void SetWaitBefore(float v)
		{
			method_8("SetWaitBefore", v);
		}

		public void SetWaitAfter(float v)
		{
			method_8("SetWaitAfter", v);
		}

		public void SetPersistPrefab(bool v)
		{
			method_8("SetPersistPrefab", v);
		}

		public new object GetVar(string name)
		{
			return method_14<object>("GetVar", new object[1] { name });
		}

		public new void SetVar(string name, object val)
		{
			method_8("SetVar", name, val);
		}

		public new Type GetVarType(string name)
		{
			return method_14<Type>("GetVarType", new object[1] { name });
		}
	}
}
